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Post by Kal Skirata on Jan 24, 2010 14:36:29 GMT -5
I don't want to sound whinny but I need to say one thing. The point of this being like DnD and that being bad was my idea. All I ask is for a bit of acknowledgment. Credit where credit is due.
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Post by Ariadne on Jan 24, 2010 14:37:23 GMT -5
Yeah, the skill buying thing was a bit of an oversight on my part, I have to admit. I've taken it out now.
As far as keeping track of whose skills are whose and how many points you could use on that character, I would say that there is some leeway there. If we award you 10 skill points in a thread with Love and you turn around and use them on Hate, then there's really nothing we can do about that. However, staff doesn't have to only award points, they can award specific skills as well as points.
Skill leveling doesn't require an attention span in this game unless you are admin and are awarding skills. Generally, if a player says they have a skill, we assume that they are being honest and that they do, hence awarding skills based on the profile. If you say your character is a ninja, you will get really good combat skills. But then don't turn around and say that he's also into sculpting and acting and singing and xyz. He can't be a god at everything. And if the staff misses something, then we can just correct it. Not a big deal.
Rock = blunt weapon or throwing weapon, depending on how it is used.
Lastly, these skills are not meant to be hyper restraining like DnD, Kal Skirata. There is no dice rolling or success% or whatever. You just get to use your judgement just like any other post here. If we see that you dodged a swordmaster's swing when you are only level 1 dodge we'll call you on that. But if you dodge a rock thrown by someone who just happened to pick it up, that's your right.
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Post by Lt. hello II on Jan 24, 2010 14:37:33 GMT -5
I'd like to add (since i didn't see 2 of those) I agree with the benefit of character advancement, but if we over complicate we step into a new league, tSD is now being compared to DnD and other much more in depth games, so the high quality characters may just say I'll play DnD with Skrita. Second, I think Hardly is right, but thrusting this on people you've scared us, so we are panicking, frenzying...making the reception a lot more negative then had we been warned.
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Post by HARDLYhuman on Jan 24, 2010 14:38:14 GMT -5
It looks to me like this is just aggravating everyone...
UNNECESSARY COMPLICATION! you are creating work instead of fun
and I agree with Kal Skirata's post 100%
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Post by Ariadne on Jan 24, 2010 14:41:40 GMT -5
We have not started using the system. It is up for people to explore. We want feedback from you guys so that it isn't just making work. I do take the point, though, next time we consider adding a new feature, we should probably consider making a thread about it before putting it up.
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Post by HARDLYhuman on Jan 24, 2010 14:44:04 GMT -5
YES! I guess we made our point.
But it is typical of chicks to keep secrets
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Post by Lt. hello II on Jan 24, 2010 14:50:54 GMT -5
Maybe, if we want to make this, more game like with skills, we should run a beta? somehow? I have no idea how we'd work that...any thoughts?
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Post by Ariadne on Jan 24, 2010 14:55:03 GMT -5
Perhaps we could run a thread that would use the skills and have it run for like a week or something? I could just give everyone who wants to participate in the test 500SP, they can use them however they like and then after we've used them for that thread see what everyone thinks.
My guess is that it honestly won't make a huge a difference in how we play. We would be awarding skills based on profiles etc... so I don't think there would be a big discrepency between what people are already doing and what they would do with their skills, but yeah, let's beta this.
Anyone who would like to participate in a skills testing thread can either say so here or pm me and I'll give you some points and we'll start up a test thread.
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Post by Kal Skirata on Jan 24, 2010 14:55:12 GMT -5
Ariadne: I do not intend to belittle your work, but from what I have read it makes very little sense to have them if all that happens is that we change the name on something we have already been doing.
My problem is balance. I do not think that these skills will make things any more fair than they are now. They will chain our imaginations to a system of rules that we don't even agree to. When almost all of us signed up the site was an open text RP site. That is what we came here for, NOT to get into something that has rules such as this.
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Post by HARDLYhuman on Jan 24, 2010 14:56:54 GMT -5
UNNECESSARY COMPLICATION!
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Post by Lt. hello II on Jan 24, 2010 15:04:08 GMT -5
Well, I know I was really down on it, but sign me up for the beta, maybe I'm over complicating it in my mind, and if it doesn't work, we can at least learn how to make a working version. So how will it work? just pick a character and thrust them into a none canonical plot line for a week? And Hardly, can we keep it constructive?
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Post by Winter on Jan 24, 2010 15:13:27 GMT -5
As of this post Lt. Hello II is the last to post, so anyone after that, sorry I can't address your thoughts.
I actually just kind of thought of something: It doesn't really make a lot of sense to have people gain skills if they make a post....like say, my first one in Desperation in Exile, where their character is really just speculating and thinking to themself (maybe +1 to sculpture, but that's not the point).
What do people think if we do it this way:
You get certain skills on character creation, whatever you describe your person as having, within reason.
After that, you only progress from learning. Maybe for level 1 and 2 in certain skills you can teach yourself, for everything else, you'd need to take longer and learn from a master? The post count thing is still my major concern, and if it was like that, I think I'd be fine with it. People could PM a staff member or the godvision account if they think a post warrants them gaining a new skill.
Let me know what you think.
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Post by Ariadne on Jan 24, 2010 15:16:59 GMT -5
I have already removed the skill point per post code, I just haven't modified the post to get rid of the rule.
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Post by HARDLYhuman on Jan 24, 2010 15:17:13 GMT -5
I will give the beta a shot with Greed. I want to find a bright side to this.
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Post by Wolfeh! on Jan 24, 2010 15:19:38 GMT -5
I might be interested in helping test this but I don't believe it's the role playing part that gets people. I think it's just the process of actually receiving skills through points connected with RPing.. Character development can happen in many ways, and yes its not always easy for others to tell who has to developed to what, but maybe there's an alternative that suits everyone? I dunno just a thought..
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