Post by Seya. on Feb 28, 2009 14:47:24 GMT -5
Hey there, and welcome to Skies Divided! This thread is here to help you in creating your first character, from any faction, to begin roleplaying!
After you have read the parts of this thread that you require, please go to the Create a Character Board to get started!
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Subject
Character: Who are you?
Faction: Sin or Virtue?
Gender
Element: The Seasons
Summon: The Animal Companion
Power: The Furthered Recreation
Weapon
Appearance: Introducing, You!
History: The Past Life
Behavior: Definition of Being
Zee's comments on grammar;
After you have read the parts of this thread that you require, please go to the Create a Character Board to get started!
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Subject
The subject of your thread is what will be seen as the thread name. Please put the name of your character here. See below to 'Character' to work on the name. *If you are not complete the profile, also put '(in progress)' beside your character's name in the Subject.
Character: Who are you?
The name of your character must work in accordance to their faction. The character names are actual titles of sins and virtues, and other actions/feelings for the drifters. Therefore examples would be along the lines of Vengeance or Hate for sins, Weakness or Chaos for drifters, or Love and Valor for virtues (these examples are pre-made characters, find your own!) A good place to look would be Wikipedia (search sins/vices or virtues), or find a common name and Thesaurus it! Drifters require a bit more creativity- we'll inform you whether a name works or not. You can also contact the leader of your faction for name help.
Faction: Sin or Virtue?
The most important decision you'll have to make in creating your character is who you'll follow, and what you'll become. Below is a brief description of each faction; read any history pages to get a more in-depth idea of the faction leaders and their ideals.
Sins are under the influence of the Prophecy of Tainted, and are connected to the spirit of the Demon (or Ex-Empress) Taint. They were once driven by the focus of a 'new world'- destroy the one the humans had tampered with and recreate it to house themselves and the other immortals. This would have worked, possibly, if the factions knew how to cooperate. However, the virtues had their own way of thinking. After an attack on their homeland, the sins were forced to flee under their two new leaders, to unknown parts of the world. The problems they are faced with now is the strange, foreign magics and people in their new lives- which all startlingly point back to Desarith, making them wonder if their lives had been entangled in an even larger web then any of them had ever imagined.
Under careful care of the Goddess Purity and the Prophecy of the Pure, the virtues search for the eternal ideal of a 'perfect world'- the elimination of the sins and all bad deeds in the world. They protect the humans and keep the secrets of the immortals hidden. It had always been a struggle of Purity hunting down Taint, set on end the life of the other leader to accomplish her goal. After she regained her memories, she tried to merge all the factions; it didn't go as planned, and Taint was lost. Now as magic has been released into the human city and among those who she had once tried to protect, problems are falling like barriers around the virtues: the humans of not only Indafell, but the entire world, are onto the Goddess' case, and she must place all her attention on saving those she loves the most.
The drifters (a retired faction) currently follow nobody and are under the influence of no prophecy. They too are immortal, but can choose where they live. They have summons and magic like any other faction, and face problems depending on whether or not they left with the sins or remained with the virtues. Their former 'home' or sorts is the southernmost point of Desarith, where a small group of houses surrounds a tower that transcends into the clouds, all invisible and undiscoverable by humankind. Some remain at this point, while many more choose to travel as their faction name implies. You can no longer choose to play as a drifter, unless you brought him/her over from PoS.
Depending on who you are and where you begin, your character will be introduced to different storylines.
Gender
C'mon, now... it's straightforward. There's no "none" option!
Element: The Seasons
Within tSD we boast twelve very fine elements, each which represent a month of the year. See The Elements for a furthered idea on each. The element/month chosen should work alongside your character's birthday as a human, though this at no point needs to be mentioned.
Summon: The Animal Companion
Each character is allowed a familiar of sorts, a non-mythical animal companion (ie, no dragons/phoenixes/etc) that can be 'summoned' or dismissed upon his or her will. Whether the pair get along or not is up to you. Because there is only one male and one female of every species allowed, it is suggested that one check the Summons List to make sure your chosen animal/gender has not been taken or reserved. The summons speak, usually in bolded font to show that they do such without the need of moving their jaws. Their names must be unique, and foreign- no specific meanings. Good examples would be 'Zequestris' (or "Zek"), 'Eliade', 'Lerithas', or 'Akahi'-- all of which are already in action! Usually the summon takes the name of the character's human form, and modifies it a bit to create their own, but this isn't always the case.
Summons do not wield elements of their own, however, they can teleport themselves and their masters if needed. They cannot die, or receive injury.
Power: The Furthered Recreation
All characters have powers that they were given after reincarnation by the leader of their element. This would consist of one power reflecting their element, and one power reflecting their name. As an example, a virtue character named Peace who has the element of Earth might have the ability to grow fields of flowers in a short amount of time, as well as calm people down with his or her presence. The power can be passive (it happens unconsciously) or not.
Each power has a weakness, and it is not uncommon to have comments on your power that need to be changed your first time around! Read up on The Elements to get good power ideas.
Weapon
Being in a world of battle and conflict, it's not unordinary for people to carry around smaller items such as knives or guns. However sins, virtues and drifters can summon a specific weapon designed for them, usually something that cannot be used by others. Such weapons would cause notice in public places, and so are not carried while around humans. From complex blades, to firearms, to staves, and objects that cause damage other-how (ribbons, wires, spoken spells), the immortals need to be well-armed. Though they could live forever if danger never came forth, a blade to the heart could kill them just as easy as a human.
Keep in mind that their elemental powers and summons can also be used to fight and defend. Check the List of Powers to see what has been used and what has not.
Appearance: Introducing, You!
Also rather straightforward, we would like to know everything descriptive about your character. From hair color, eye color, skin color, size, build, markings, and any specific clothing details, include anything worth knowing.
History: The Past Life
Every character was once human. Whether they originated in Indafell, the North, or overseas, explain who they were. Names are not required but details are. I do not want to see "his past is unknown" or "she doesn't give out any history"-- if you want to be accepted, we need a slight backstory. So, maybe your character doesn't know their history- that's fine, many have likely forgotten. But YOU need to know it, and WE need to know it, so, decide!
Indafell City has a variety of different people, and it's likely that your character came from there. With upwards of seven million citizens (and also being the only major city in the area), any kind of person could have come from there. Otherwise, there are small villages and camps to the North (between Indafell and Lehaita), and many unknown lands across the seas. It isn't advised that you make up your own places, so if you're from somewhere not on our map, just don't give it a name!
History consists of your character's past influences, their life, and the events that led to their eventual death and/or rebirth. What were their goals? Usually such things reflect their name and current personality.
Behavior: Definition of Being
The behavior and character name often go hand-in-hand. A sin named Envy would have been a very jealous person in both their past life and would have similar traits in their current life. What are your character's fears, their hobbies, their views, their social standing? All these define a person, and make a great difference during roleplay.
Zee's comments on grammar;
I would like to add that when typing out your character's profiles (or anything else, really), please, PLEASE TRY. I beg of you.
Try using proper PUNCTUATION, GRAMMAR and SPELLING. And also, proper spacing and paragraphing. It is sometimes okay to waste space, just so long as you have a solid reason for it. A whole block of text can give people headaches.
I've realized that this is sometimes not applied in the last site, thus making some of the members complain and wince when reading (and sometimes forcing the some of the staff to fix it on their own).
Though if you were in a rush and HAD to jot down the idea first, it is forgiven. Just so long as you put the words 'In Progress' or something similar.
Emoticons and certain abbreviations are alright, like 'lol' or 'xD' or 'rofl'. But typing words like THIS:
"Omg, lyke r U c-ing h1m 2moro?h3 is so k3wt!"
(I think I just popped a few braincells. *goes to get ice*)
This is an absolute no no. I would absolutely stab my eyes again with that pointy stick (happened once by accident) if I ever see that in this site. And especially if its ever used in a role play.
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