Post by Seya. on Mar 1, 2009 10:19:22 GMT -5
It's always important to know where you are.
For not only the new players, but also the veterans who have graduated with us from Prophecy of Sins, this map of Skies Divided is huge. We cover four 'regions', each which will be touched upon below.
Our 'world' map looks something like this:
Desarith
Isles of Kham'hur
For not only the new players, but also the veterans who have graduated with us from Prophecy of Sins, this map of Skies Divided is huge. We cover four 'regions', each which will be touched upon below.
Our 'world' map looks something like this:
Desarith
Home, sweet home. The central region during play in Prophecy of Sins, Desarith in the birthplace of the Prophecies and the eight hundred years of Taint and Purity's reign. Just south of the large human civilization Indafell, the region is covered by mostly forests to the northern and central parts, and open grasslands to the south.
Western Desarith once held the mighty Empire, the life-lands of the sins and Empress Taint. The forest surrounding had the title of Howler's Wood, due to the large amount of wild wolves and foxes that prowled among the dead trees. Most fondly known for its days of grey-light and a darkness that was comforting and homely to the sins, after Taint's banishment the sun fell upon it, and from that moment on none of them could truly call the Empire or any of the western grounds "home". The war furthered this; they left the ground, and now the only echoes that sound here dance among the Empire Ruins.
To the north-east and all along the coast, Goddess Purity and the so-called 'righteous' virtues hold their land as they have done for centuries. The lush, thriving forest that is behind the Palace and the breezy fields and beach to the front are never dim. The Palace itself remains empowered by the protection spells Purity holds; unseen by human eyes, the glistening white stone is a reminder of not only their strength, but also makes them remember the sister castle that had been lost, due to events now deemed unnecessary.
Lastly, the small settlement of humans and 'drifters' (immortals from either faction who aren't caught up in the tide of chaos) known as Watcher's Region, and their vault of knowledge, are the only things that take up residence in the south of Desarith. Once guarded by Obscurity, a drifter who dedicated his life to keep peace and wisdom at mind, this guarded sanctuary is for any who feel like staying. Humans come by every once in a while, to awe at the tower, to explore the village, or to stay. It's no big deal- the drifters are a friendly bunch for the most part and usually intend no harm. Where Obscurity went is unknown, but the village remains safe.
Isles of Kham'hur
Although a relatively newer area to role-play in, Kham'hur and its ancient race of people are a significant part of the history of the Realm, and the creation of Taint and Purity. Consisting of three islands and a seemingly dormant volcano, half of the Sins--those following the newly-named Empress Vengeance--fled to these Isles after the War of the Empire in year 810 OTP.
The geography is some of the most pleasing of the Realm, with warm water and hot sand surrounding all the islands on every side. Palm trees line the beaches and tropical trees cover the ground further inland. On the western coast, the market lies right alongside the docking ports where the infamous Sea Cyprus travels to-and-from the mainland Indafell once per season. At a higher altitude and slightly to the east, the villagers live in a community plateau beside the volcano Kham'ri.
The second-biggest island, Invydi, is where Vengeance's Retreat stands alone, gazing out across the Aurous Sea towards what most of them formerly called home.